How to get camel divisions hoi4. So just get 120 divisions of pure tanks. How to get camel divisions hoi4

 
 So just get 120 divisions of pure tanksHow to get camel divisions hoi4  How to unlock the Hoofin’ It achievement

There is a maximum of five battalions in a regiment and five regiments in a division. These need to get to your troops. ocean = "blue background with ~". 1. sum (divParams [:, 2])*np. New camel division meta? So was making a little meme with italy, deleted all divisions and created 20w pure camels. 3. Quantity is not as important as quality. Thank you! You can duplicate a template allowing you to. Nop, it happens when you have many puppets. Other than that they have the same stats. Large divisions use a lot of supply, tanks use fuel too, which can be reduced by 40% supply consumption and 20% fuel cost reduction with 1945 tech. Eokokok • 1 day ago. Then pushing one side at a time with four light tank divisions that are 3 tank/6 motor/2 m arty (proper tanks [improved small cannon, 3 man turret, radio, fuel drums, extra ammo, etc. I tried that but it doesn't work. Assessing the Benefits and Drawbacks of Using Bicycle Divisions in HOI4. Let me describe it in a fictional scenario. For example infantry has a site of two; artillery has a size of three. I would just do 20w with your standard. Put one on franch border, 3 on russian border. This achievement, I think, will remain the one that got away. large divisions, the following test was performed. 3. Just a small, cheap inf divisions with maybe one line arty. Also if a division has a locked composition, then its also not possible to delete. Further, up to one in three of the Japanese POW deaths were due to their prisoner transport ships being sunk by. There are. Cavalry are like cheap motorized and can be used to move into a territory quickly and encircle but generally suck at fighting. They do that either through the land or per sea. Support recon, engineer and whatever else you feel is necessary. Showing 1 - 5 of 5 comments. Discord! me on Patreon! me on Twitter: In singleplayer, your tank divisions will face more infantry divisions than tank divisions. Planning was very easy: just play as a country with Great BattePlan doctrine, such as France or the UK. Assign the units to an army if you haven't already. Organisation is super important, the more organisation a division has, the longer it can stay fighting. Left-click on the province where you want your troops to leave from. Fond a spot where this happens and rotate them maximum effectiveness. 40 width camel divisions. Includes divisions at varying speeds and production costs. You always wanna keep producing divisions as a major country. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. Increased factory costs to slow ahistorical growth rates. Does anyone have some recommendations for units that can break through lines that aren’t tanks. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. But soft attack for the defending army means that the attacking army takes more damage while attacking: causing. 362K subscribers in the hoi4 community. Division type doesn't matter, although the bigger the division, the better. theres a focus on the ottomans side i forget the name but its on the way leftYour main assault division should be 6 units of motorized infantry and 6 units of motorized artillery. 1. Or 12-6 inf/art with engineers - Heavy Infantry. Still, I didn't get achievement. Your 4 mountaineers should go to the Yemeni border. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. Determines how quickly the division can get over land from one place to another on the map ; A division's Max Speed is always restricted to the lowest speed among its units; A division composed of tanks and motorized infantry with a single unit of leg infantry will move at walking speed. 365K subscribers in the hoi4 community. It'll actually cost you a lot more IC than light tanks because of the losses. • Repeatable strategy that can be used by anyone in single player. Recruited 30 of them really cheap and put them on port garrison in UK. The primary drain of manpower and equipment. 1 IC/HP, which is a drastically improved ratio compared to pure tanks, and is basically the reason why infantry types are a core component of any division. Troops need supplies. After some math and practical testing I have calculated the IC efficiencies and decided on solid tank and division designs. 9. As many tanks as you need for the armor bonus. The division organisation is basically identical to the division designer in the game. Afaik it’s only for majors. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. Remove MP and all of the line artillery battalions if you are a major or two if you are a minor. 375/1. I was just wondering how many divisions do players normally have in the queue at any one time for a country that has practically unlimited manpower and infantry equipment. When Bulgaria is at war demand Thrace. That means adding a single HARM or H-DT to a division will provide enough protection to be immune to any division that doesn't use AT, TDs or MARM/HARM. You only need 5 Army XP to create a 1Bn Camel division from scratch. Divisions are trapped. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. It doesn’t leave much wiggle room, though. If you internalize these concepts, you'll understand that if you invest 10 army XP into modifying the battalions in a template, you can make a huge difference in the efficiency of small divisions, while the effect is quasi negligible in very large divisions. Since 480 non-SF battalions are needed to get to the 24 battalion cap, every subsequent increase of 1 SF battalion will need to be accompanied by an increase of 20. Reply. It’s cost and fuel. The number of divisions that can be deployed is 1 division for every 20 active divisions (rounded down, so with 19 or fewer no Volunteers can be sent). Normally my Divisions manage to go through Russia pretty well, I take losses but I still get them to the point of their revolution. The American Great Purge - Panels from The Divided States, my Kaiserreich-inspired webseries. Motorized; 9 Motorized infantry, 1 motorized artillery or rocket SC; Recon, eng, signal, maint. I capitulated ussr first (used lithuania and latvia (naval invade riga) to surround and overrun the bulk if the russian army). Yet division in HOI 4 are not standardized for 20k manpower. 6 x (average of all units). R5: Hoofin't it achievement require to unite Arabia and have 30 camel divisions. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Try this: 9 motorised infantry, 3 artillery. If you puppet-annex I think you get a copy of their division tenplates as well. A place to share content, ask questions and/or talk about the grand strategy game…Put the majority of your cavalry and the camel core around Arabia. Turkey (or Türkiye) is a minor country in Eurasia, mainly on the Anatolian peninsula in Western Asia with a smaller portion on the Balkan peninsula (Eastern Thrace) in Southeast Europe. 1 Division template 1. In your case, either 4 divisions will join the battle and then suffer a big penalty to stats, or only 3 divisions will be able to join, also making your side weaker. The front advanced along the railways and kept within range of the supply hubs. The AI loves to spam new division templates using this relatively cheap system. ago. Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. 2. Just search on Google "hoi4 tank templates" or something like that and you will find lots of. Arabia is one of the hardest formable, probably. So with 24 of these divisions you'd have 240. It doesn’t leave much wiggle room, though. Put the rest on light tanks. Put your 14/4s on Belgian Luxembourg border. 12 more replies. It is possible to see the achievements sorted by the percentage of users that. Depends on the capabilities of the enemy. Personally prefer 20w with mechanized. But it depends on your industry, manpower and other factors. Description. Franc guaranteed one nation, I think Yemen, but didn't have a faction. ago. 1. Then it’s a matter of allocating a large portion of your mils to your tanks. I don't think there are too few special divisions in HoI4, and I think division spam is a general problem in HoI4. As it is, HOI4 forces you to evolve 'backwards,' starting small and growing larger, when you should be able to start large, and if you want, tailor your divisions smaller as the war goes on (for flexibility, for. Either way with Naval Invasion on walking to Paris France was also gone. One 40 width division is stronger than two 20 widths in most situations (I verified this during my Poland playthrough), though I got no idea why this is, go watch some hoi4 experts on youtube. 2. They are slower then Horses and are only suitable for Desert terrain while having better stats for oppressing non-core states. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. b. 5 Sizing 2 Division unit type. I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the United Kingdom, and Yemen. Or 12-6 inf/art with engineers - Heavy Infantry. 1 Hardness 1. It's a major mechanic of the divisions. Coordinate with friendly counter-intelligence units for counter-sabotage operations. Your 6 garrison divisions with support artillery should go to the Egyptian border. divisions get attrition when doing anything. Specialized siege divisions? Aka modern space marine for 1. Average strength is 3%. 004, so they would be 0. Here is a manual way to limit AI divisions without sacrificing challenge or use mods. This thread is archived. It uses exactly the same amount of manpower and equipment. If you are a minor use Superior firepower doctrine to make this division much more effective. I played as fascist UK. • 28 days ago. In the recruitment tab, click the circle next to the where deployment location is set, then click the order (frontline, garrison, fallback what have you). Toggle signature The sole developer who is responsible for the modern-day open-world supernatural RPG called [NEOLITHIC] on Steam. Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. Strategically located at the crossroads of Asia and Europe, Turkey is bordered by Bulgaria and Greece to the west, Italy, the Island of Rhodes to the southwest. 1 Combat Battalions 1. 4 Armored Templates 1. Cons of large divisions - Very low ORG per combat width. 1 guide Hide ads How to unlock the Hoofin’ It achievement Filip36365 40,932 04 Mar 2022 12 Mar 2022 12 Mar 2022 0 0 0 I played as fascist UK. 11 2 2 comments [deleted] • 2 yr. Combat width is an unideal number. Plans do not have to be drawn in order to give divisions orders, but are generally recommended as they reduce. You can build an infantry division to 20 width, add the. And engineers, recon, artillery, hospitals and logistics as support companies. I could then counterattack, pushing them further back. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. 15. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. They are part of the Japanese focus tree. (11) A divisions armor and pierce are heavily dependent on the unit with the strongest stats. The player may not change the division template if it will result in the special forces being exceeded. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. A shortcut to add_equipment is simply ae. Not as effective in this role as motorized (because they’re slower), but cheap and viable. You need support equipment researched to be able to use bicycle battalions. Mechanized divisions are way faster than regular infantry and are therefore good for breakthroughs. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. You have 2 strategies to win. Focus your planes on Benelux air superiority and CAS. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police attachments. The divisions will instantly come under your control, like an expeditionary force. Then I change the 4 armored/motorized divisions into a single decent armored template, and those work together to make good encirclements. A Workshop Item for Hearts of Iron IV. My usual strategy against AI stacking is to concentrate a good amount (around 20 usually do) of strong armoured/motorised division to attack a single province then keep rotating troops in and out until breakthrough and encirclement, takes a lot of micromanagement but it usually do the job. r/hoi4. I can't seem to make any progress though. #1. For it to be true, all Battalions must be Paratroopers. A unit with 100 soft attack against a unit with 100 defense is 100 blocked rolls. What you have to be careful of is the supply limit allowed in these territories, as they generally have low infrastructure. 10 and get 10. If you want to push along the line (which. - Darkrenown Pronoun: 3rd person (use my name)You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. Division help in Great War redux mod. Being out of supply, and attacking entrenched units in supply, their attacks on my flanks failed. This thread is archived. png 16 × 10; 422 bytes. Combat width: related to a mechanic that you will be better seeing in a YouTube video. Without enough org, your tanks will be very weak by the time you finish an encirclement and you'll have to wait to reorganize. All of this depends on combat width, terrain, supply, and most importantly who you're fighting. The SS name is arbitrary, I could create 3 bicycles and a heavy tank and call it the rainbow hitlerjugend division :P. They are very expensive to produce compared to infantry and artillery. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. #1. Not sure. 1943 tech -> SuperHeavy tank with this design and this division. A Battle Plan is an important tool that helps players visualize how their divisions will advance, allows the AI to control the player's divisions automatically, and can confer a Planning bonus. I still don't really understand supply. gaoruosong. The Egyptians will not get through. There is a mod that prevent your puppets from automatically giving you divisions. You can stack more 20 width divisions in a province, but 40 width are stronger. Breakthrough with heavy artillery, and exploit the gaps with motorized. But we can omit dividing it by 25 simply because it won't affect which. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. I didnt invade arabia with them I left them in the UK and used my regular army. This means motorized is significantly worse at attacking anti-armor divisions than a standard infantry regiment. SnugglyPolarBear • 3 yr. I do agree that the 7-2 is not horrendous, because it still does a terrific job at defending. Support battalions you want engineers, recon, field hospital, logistics and your choice. 30-39widths are all terrible. Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. And 3-5ish full tanks divisions with motorised as fillers. The amount of HP they add is going to. At the same time, the men in a reserve division also had civilian jobs, so the impact on the civilian economy of having a reserve division is much less than the impact of having a regular division. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions. Sort by: Open comment sort options. 1. Key Unit Types. 2 divisions constantly attacking, and winning (but not breaking), a tile over a river. (+ turkey) 2. For base game, it's locked to the UK only I believe if you have no DLC, for other nations though, iirc, Turkey can get them if they go Ottoman. 40 widths are usually better for attacking, but COs of smaller units are less overwhelmed shuffling everyone around or something, 40 widths tend to get. . New comments cannot be posted and votes cannot be cast. 9. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. 7 artillery per day (I think for a 7/2 division) that I came up with just by dividing the total amount of equipment by the training time to get the. Add a Comment. Attacking Units: Combat width 27, 30, 40-45. 10. • 2 yr. r/hoi4. Since you are using mountaineers, you probably plan on attacking, but all of the basic division design ideas apply. This thread is archived. And if you're a host for exiles yourself, you'll also need to recruit further exiles yourself. My basic infantry template would be 10 inf. By: Legendarymarvin. I agree that support. if you then go to your division templates tab. I know the otto's can get camel units through their focus tree For RT56, I think you have to either be in the middle east, control land in the middle east or have a puppet in the middle east, so you can take a decision for 150 army XP to unlock camelry divisions. Motorised divisions are the fastest, with engineer support companies. There were all together 42 SS-divsions, 4 of them had already been disolved during the war, their division number redistributed. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. CAS damage is still very influential over the outcomes of battle. However, that means we'll never have camel divisions. - The elite/reserve designation are very useful in order of getting equipment. . fast-as-fuckboiii • 5 yr. ago. Stick these guys wherever you are likely to see naval invasions or paratroopers. Game Version: 1. If you want to steamroll the world, hmm, do this. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. Even as an exile yourself you'll have to recruit your own units, who can be deployed in your host country's capital. I try for twelve tank divs min, before war. Look in your division templates or. 4. 2. • 5 yr. You can click on the division designer button, and you can switch through your templates by clicking a button near the top and there's a create button at the top of the list, and it will give you an empty division template. If you really don't want them to use a certain design you can go into the division designer, click on the equipment tab, and uncheck the design you don't want them to use. KILL DIVISIONS. My 14 divisions against their 5-8, learned the hard way that it's not about how many people and tanks you can merge into 1 division. Only reliable way of getting veteran troops in my experience is Defense. A 30 Width Tank Template. Like I 4 of them lose to one singular infantry division, with those kinds of stats one division should be able to invade the USSR with 24 divisions r/hoi4 • Operation Pike | Patch Notes 1. Some people swear by a 40 width layout of 14inf/4art. Note that a division with only 1 battalion in it counts as much. Bop right icon. 1. By far the worst move as a puppet with no cores will drown without constant lend lease. Im pretty new at the game too, but i figured out that cavlary is pretty much the equivalent of motorised infantry for like, the first 2 years of the game, it is. The only things that matter are the ratio of. Discord! me on Patreon! me on Twitter:. Mod with historical divisions, realistic unit sizes (including "division slice"), accurate relative unit values and recruitable percentages. If you have more than 36 divisions keep logistics if not remove it. btn. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. To be safe I made 30 16 width camel divisions. Large divisions attacking small divisions. You start with most of the area and the ability to build camel units (cost 5 points to create a new one). Battalion Edit. While relatively simple in design, they. If you want to just use large Arty divisions, you need an enemy without tanks, air or sea power like China. . Use them just like regular infantry except in the desert. 11 If you are still with me at this point, several perks of Italy's focus tree. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. martijnfromholland. Hearts of Iron IV propeties button is highlighted After opening up the propeties window, click "Set Launch Options": Camels and medium Tanks. The first naval invasion goes straight for Nanjing and then links up with the northern forces hopefully trapping some Chinese divisions in the process. . Try to stick to the same kind of tank and the same kind of mobile, just to keep it simple. All you do is click an airbase, then create your air wings with the create air wings button (choose how many planes to add per wing, max 200 recommended for "reasons"). 30 organisation is terrible. Next Major Update Will Include Support For All Mods. Go to divisions and recruitment panel, at the top right, there must be an arrow thing, which will allow you to pick a puppet country, then you can select dutch east indies and pick a division and copy it, and recruit men using that division template. infantry divisions. Some modifiers can help further, but with some research in the GBP doctrine all should go well. r5: im not getting the achievement and i dont know why. 25% of British POWs captured by Japan died. Motorized are usually gonna be your fastest divisions, if that’s what youre concerned with switch over your normal infs to them. Recruited 30 of them really cheap and put them on port garrison in UK. Is it that easy to code in? 4. First ridiculously easy to get 50% bonus on capital and super capital ships, if that floats your camel, go nucking futz. Create and deploy enough divisions so that 500k manpower are in the field. However, upon releasing them I scrolled through all. slightly over 100% reliability]). You do need. ago. If the division were half as big, as a garrison it'd just peel twice as many. Hoofin’ It achievement. Per page: 15 30 50. Each division has a division template. Einstein2004113. Simply turn fascist and justify on Yemen, Saudi Arabia and Oman and deploy the required amount of camelry, achievement done Reply notquiteaffable Fleet Admiral • Additional comment actions. If you set it to a field marshal order the divisions will spread evenly among the armies in the army group. Combat width is divided into segments of 20 in HOI4, try to keep. This is technically the most efficient for creating factories and much faster. Exactly. The more piercing the enemy has, the more armor you need. 4% faster. If you want to push along the line (which. We'll use mediums (which are 90% hardness) for this example. 6 Inf equip produced per day and 0. I just started a communist States of America run, here's the military composition I'm trying to build to. The new ratio is going to be 55. Soft attack will deal damage to the enemy, and breakthrough helps you break. There is a console command for spawning divisions. Not sure, didn't know anyone besides Japan could make bicycle divisions. engineer support. The Ascari and irregulars can get disbanded when the war with Ethopia ends if I remember. On a successful roll, they join the battle; on a fail, they stay in reserves. You could mix them with tanks in offensive divisions but the slight boost in deserts is not worth the loss of hardness or other stats from mot/mech. 4 x (highest unit) + 0. Aka modern space marine for 1. Burn manpower fighting the Ethiopians because hey, it's free xp, and you can spare the soldiers. Division help in Great War redux mod. Division. • 4 yr. Africa, one way to do it is to have fast divisions, and trucks. Use the supply map mode to see how much available supply you have to work with. r/hoi4 • 3 yr. While relatively simple in design, they. (20w) - Light Infantry. Land units. In combat, this stat gives the number of attacks the unit can make against a. 1. What I'd like to do now is take 4 of those 10 width and merge them into a single 40 width, hopefully without using any production as. If they refuse declare war but do not push into them. Casualties increased by half a million, so they count as killed. Hoi4 needs alot more divisions and events in my opinion. In my last playthrough, pre-NSB USA, I believe I had 24x 40W modern armor-amtrac2 and 48x 40W modern armor-mech3 by the time I turn against the Allies. As far as I understand, the game starts of default on monthly auto-saves, unless they changed that in the time I bought the game to now. Sum of:However, there is no way as far as I'm aware to make it automatic, so you'd have to delete each division they create manually. Penal patalions are locked divisions from a ussr focus. The investment in 2900 defense is useless. More defense is literally useless. You can use exercises to get you troops to Regular, from there they need combat experience. One reason that division spam is so prominent in HOI4 is that the game's AI is so pathetic -- really, really pathetic -- so that it just churns out one ridiculous, useless template after another, and I believe that unit spam is one way of papering over that flaw. However I made the mistake of converting ALL my infantry divisions to this setup lmao. Then I make like 16 divisions of 9/3 or 9/4 (infantry equivalent/artillery) to pack a real punch. I would hold the port and maybe the factories, which together are worth about three divisions. They're all mobile, but it's true that some divisions can be counted in multiple ways. Anyone else feel like civil wars never actually distribute troops properly? I've had two civil wars fire, both times my faction was at 70-80% support, but the other side got the majority of troops & equipment. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. Position the troops you like to train up at a chokepoint where you know the enemy is going to keep attacking. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. I was fighting against 70 divisions, with my 10. 41 votes, 10 comments. 000 troops per division. ago. HOI4 console commands list. i looked in the gamecode, ive got 74 camel divisions, i own more than i need and ive got more than 4500 infantry equipment. Which is hard now. You could form a division with them and make a fall back line. That said, (1) 40w is more effective than (4) 10w. Dostav9. Too high of forts will make them stop. Davidchen2918. 2. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks.